A reimagined port of the 1986 original but with visuals inspired by Castlevania Chronicles and other non-8 bit titles in the series. The goal was to provide a playable and pure version of the original Castlevania but with an Amiga flavor. Not a port of the Sharp X68000 or PlayStation "Castlevania Chronicles" game, it only happens to use many level tiles and sprites from that game because it's a practical rendition of how OG Castlevania would look in 16-bit or 32-bit. For the Sharp X68000/Castlevania Chronicles Amiga project check this developer.
**UPDATED OCTOBER, 2025**
The CD32 version is up to date compared to the main A1200 version released in July. Also added a brief intro/lore for both versions.
**UPDATED JULY, 2025**
Following the Commodore Amiga's 40th anniversary, a big overhaul with features like better color use, AGA gradients, animated backdrops, calibrated jump physics, menu toggle for weapons release method and new music tracks by IM76 and DJ Metune. Some examples are seen in the video link below.
https://vimeo.com/1104181788?share=copy
Since this is a fairly big update, it's expected that it may fail in different hardware configurations or produce unexpected results. Known issues: may play the wrong animation while on stairs, or get stuck, specially if you use up/down. Prefer to use left/right and treat stairs as if they are a terrain slope (which they are, internal engine-wise).
**JANUARY 29, 2025**
Added a progress status on a development log here.
**UPDATED JANUARY 26, 2025**
Quick update adding "up + fire" to use sub-weapons on the A1200/A4000 version (was often requested because it's the original method). Also added text explaining all the methods on the bottom part of the options screen. Among other improvements.
**DECEMBER 2024/JANUARY2025**
Added native CD32 ISO version with CD music and other optimizations (make sure to mount/burn the CUE file, not the ISO file). Feedback is that CD music playback tends to not start out of a burned CD, although goes 100% on UAE. So, a music switch was added (left shoulder button) to force music ON in case it's off.
UAE: the zip with the ISO must be extracted to a folder, together with the tracks. Select the extracted CUE file on this folder, not the ISO, in the emulator's CD/select image file button.
FS-UAE: the tracks must be converted to WAV (16-bit 44100) and .cue file edited with respective file names and change each written MP3 to WAV.
**UPDATED OCTOBER 2024**
Adjusted the moving platforms on level 2 to align with the floors in the level, among other fixes and improvements. DJ Metune is in charge of the MOD soundtrack now.
**UPDATED JUNE 2024**
Added a proper Simon Belmont (specially made for this version), options menu with music test feature to enjoy the soundtrack and other fixes and improvements.
**UPDATED FEBRUARY 2024**
Added some polishing, like for example, when mana is depleted the counter flashes in red, more visual details and effects added, Dracula icon now appears on map cut-scene, added HDF (hard disk file/image) version, and other fixes and improvements.
**UPDATED DECEMBER 23**
Adds stages 16 to 18, now featuring the iconic fight against Dracula, the final boss, in the clock tower. Pressing F6 key during gameplay skips to world 6.
Keys/buttons:
- F1 world 1 (restart)
- F2 skips to world 2 (stages 4 to 6)
- F3 skips to world 3 (stages 7 to 9)
- F4 skips to world 4 (stages 10 to 12)
- F5 skips to world 5 (stages 13 to 15)
- F6 skips to world 6 (stages 16 to 18)
- ESC quits to title screen
- PC (no controller): right Ctrl or X attacks, right Alt or Z jumps, cursor keys to move, space bar for sub-weapons
- 1 axe sub-weapon
- 2 holy water sub-weapon
- 3 knife sub-weapon
- 4 boomerang sub-weapon
- H adds full health and 99 lives
- U toggles "up for jump" on/off
- Q quits to AmigaOS
- Right shoulder button on CD32 also shots sub-weapon
*ATTENTION*: Please download again (as of Xmas eve) if final boss fails to appear after the player lose a life on it (now the boss variables have been reset after player respawn). If the problem persists, it might be caused by emulator settings. So, the emulator settings to fix it should be: 1) CPU and FPU = Aproximate A500/A1200 must be "on" 2) Chipset = Cycle exact on FULL 3) Collision Level also on FULL (thanks to Per-Ola Eriksson for this).
**UPDATED OCTOBER 29**
Large update that adds stages 10 to 15, with many new enemies such as the sprite-segmented mini-boss, the reaper boss, skeletons able to get back up after hit, and more.
**UPDATED AUGUST 12**
Smaller update with fixes for the most pressing issues reported, like stairs that are now handled closer to the original (up and down also goes upstairs or downstairs, "up for jump" is disabled by default so the jump doesn't gets in the way, which was the major complaint). But still can toggle up for jump by pressing the "U" key during gameplay. Fixed losing life if attempting to backtrack a level by going downstairs, fixed doors looping open/close if standing on them, among other adjusts.
Other functions and keys added:
- U toggles "up for jump" on/off
- Q quits to AmigaOS
- Right shoulder button on CD32 also shots sub-weapon
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