- 🪟 Native Glass Effects - Real NSGlassEffectView integration, not CSS approximations
- ⚡ Zero Configuration - Works out of the box with any Electron app
- 🎨 Fully Customizable - Corner radius, tint colors, and glass variants
- 📦 Modern Package - Dual ESM/CommonJS support with TypeScript declarations
- 🔧 Pre-built Binaries - No compilation required for standard setups
- 🌙 Auto Dark Mode - Automatically adapts to system appearance changes
# npm
npm install electron-liquid-glass
# yarn
yarn add electron-liquid-glass
# pnpm
pnpm add electron-liquid-glass
# bun
bun add electron-liquid-glass
- macOS 26+ (Tahoe or later)
- Electron 30+
- Node.js 22+
Note: This package only works on macOS. On other platforms, it provides safe no-op fallbacks.
import { app, BrowserWindow } from "electron";
import liquidGlass from "electron-liquid-glass";
app.whenReady().then(() => {
const win = new BrowserWindow({
width: 800,
height: 600,
vibrancy: false, // <-- ❌❌❌ do NOT set vibrancy alongside with liquid glass, it will override and look blurry
transparent: true, // <-- This MUST be true
});
win.setWindowButtonVisibility(true); // <-- ✅ This is required to show the window buttons
win.loadFile("index.html");
/**
* 🪄 Apply glass effect after content loads 🪄
*/
win.webContents.once("did-finish-load", () => {
// 🪄 Apply effect, get handle
const glassId = liquidGlass.addView(win.getNativeWindowHandle(), {
/* options */
});
// Experimental, undocumented private APIs
liquidGlass.unstable_setVariant(glassId, 2);
});
});
import { BrowserWindow } from "electron";
import liquidGlass, { GlassOptions } from "electron-liquid-glass";
const options: GlassOptions = {
cornerRadius: 16, // (optional)
tintColor: "#44000010", // black tint (optional)
};
liquidGlass.addView(window.getNativeWindowHandle(), options);
Applies a glass effect to an Electron window.
Parameters:
- handle: Buffer - The native window handle from BrowserWindow.getNativeWindowHandle()
- options?: GlassOptions - Configuration options
Returns: number - A unique view ID for future operations
interface GlassOptions {
cornerRadius?: number; // Corner radius in pixels (default: 0)
tintColor?: string; // Hex color with optional alpha (#RRGGBB or #RRGGBBAA)
}
⚠️ Warning: DO NOT USE IN PROD. These methods use private macOS APIs and may change in future versions.
// Glass variants (number) (0-15, 19 are functional)
liquidGlass.unstable_setVariant(glassId, 2);
// Scrim overlay (0 = off, 1 = on)
liquidGlass.unstable_setScrim(glassId, 1);
// Subdued state (0 = normal, 1 = subdued)
liquidGlass.unstable_setSubdued(glassId, 1);
# Clone the repository
git clone https://github.com/meridius-labs/electron-liquid-glass.git
cd electron-liquid-glass
# Install dependencies
bun install
# Build native module
bun run build:native
# Build TypeScript library
bun run build
# Build everything
bun run build:all
If you're using a custom Electron version:
npx electron-rebuild -f -w electron-liquid-glass
electron-liquid-glass/
├── src/ # Native C++ source code
│ ├── glass_effect.mm # Objective-C++ implementation
│ └── liquidglass.cc # Node.js addon bindings
├── js/ # TypeScript source
│ ├── index.ts # Main library code
│ └── native-loader.ts # Native module loader
├── dist/ # Built library (generated)
├── examples/ # Example applications
└── prebuilds/ # Pre-built binaries
- Native Integration: Uses Objective-C++ to create NSGlassEffectView instances
- View Hierarchy: Inserts glass views behind your web content, not over it
- Automatic Updates: Listens for system appearance changes to keep effects in sync
- Memory Management: Properly manages native view lifecycle
- Primary: Uses private NSGlassEffectView API when available
- Fallback: Falls back to public NSVisualEffectView on older systems
- Performance: Minimal overhead, native rendering performance
- Compatibility: Works with all Electron window configurations
We welcome contributions! Please see our Contributing Guide for details.
- Fork the repository
- Create a feature branch: git checkout -b feature/amazing-feature
- Make your changes and test thoroughly
- Commit with conventional commits: git commit -m "feat: add amazing feature"
- Push and create a Pull Request
- Use the issue tracker
- Include your macOS version, Electron version, and Node.js version
- Provide a minimal reproduction case when possible
- View Management - Remove and update existing glass views
- Material Variants - Support for more NSVisualEffectMaterial types
- Dynamic Colors - Runtime color adaptation based on content
- Performance Optimization - Reduce memory footprint for multiple views
- Linux Support - Investigate compositor-based effects for Linux
- Apple's private NSGlassEffectView API documentation (reverse-engineered)
- The Electron team for excellent native integration capabilities
- Contributors and users who help improve this library
MIT © Meridius Labs 2025