Eurographics Digital Library

4 months ago 5

RenderMan XPU: A Hybrid CPU+GPU Renderer for Interactive and Final-frame Rendering

(The Eurographics Association and John Wiley & Sons Ltd.

,

2025

)

Christensen, Per; Fong, Julian; Kilpatrick, Charlie; Gonzalez, Francisco; Ravichandran, Srinath; Shah, Akshay; Jaszewski, Ethan; Friedman, Stephen; Burgess, James; Roy, Trina M.; Nettleship, Tom; Seshadri, Meghana; Salituro, Susan; Knoll, Aaron; Peters, Christoph

RenderMan XPU is a rewrite of Pixar's RenderMan renderer, designed to run on both CPUs and GPUs. Like its predecessor, it is a progressive path tracer, suitable for both interactive previews and high-quality final-frame rendering, but it utilizes modern hardware and software techniques to run significantly faster. Most source code is shared between the two platforms; code for materials (bxdfs) and light transport (integrators) is compiled with a C++ compiler for CPUs and a CUDA compiler for GPUs, with templating, specialization, and a few macros to handle syntax differences and parallel execution abstractions. The shaders that provide the material input values are written in OSL; we use LLVM so that the same OSL code will run on both types of hardware. Only the low-level ray tracing code and texture lookup and caching code is separate. Typical speedups over our previous renderer (for high-quality final-frame images) are 1.8× to 2.3× on CPUs, 5× to 10× on GPUs, and 6× to 15× on both.

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