Gabe Newell thinks AI tools will result in a 'funny situation'

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Gabe Newell in the 20th Anniversary Half-Life 2 Documentary.
(Image credit: Valve)

Gabe Newell, the co-founder of Valve Corporation, recently gave an interview to YouTuber Zalkar Saliev. The full interview is yet to surface but a few shorts from the conversation have been released, including one about Newell's daily routine ("get up, work, go scuba diving"), and his thoughts on why startups chasing VC money makes no sense.

Newell is asked at one point about the hot topic of the moment: AI. It's a field rife with promises, where the ultimate white whale is the search for artificial general intelligence (AGI), and there's little agreement on the best use cases for the technology as it is now.

To take one example, you'll find people claiming that LLMs will soon replace human programmers, while others will rightly point out that LLM code is often filled with errors and needs so much human oversight it may be counter-productive.

That's the question put to Newell by Saliev: should younger folk looking at this field be learning the technical side, or focusing purely on the best way to use the tools?

"I think it's both," says Newell. "I think the more you understand what underlies these current tools the more effective you are at taking advantage of them, but I think we'll be in this funny situation where people who don't know how to program who use AI to scaffold their programming abilities will become more effective developers of value than people who've been programming, y'know, for a decade."

Newell goes on to emphasise that this isn't either/or, and any user should be able to get something helpful from AI. It's just that, if you really want to get the best out of this technology, you'll need some understanding of what underlies them.

Gabe Newell helped shape modern gaming. Now he says AI is about to reshape everything. #gabenewell - YouTube Gabe Newell helped shape modern gaming. Now he says AI is about to reshape everything. #gabenewell - YouTube

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"Even if you're just a pure tool user you're going to find that the gains to utilising those tools are very, very high," says Newell. "But your ability to use those tools will continue to improve the more you understand the underlying methods and mindsets of people developing machine learning systems. So I think it's both, and I think they're highly complementary."

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It's no surprise that Newell is generally positive on AI: this is a man who loves new technology, who's pushed Valve into various technical fields (some with enormous success, some not so much), and who co-founded Starfish Neuroscience, a company focused on neural interfaces.

But it is perhaps worth adding a note of caution to his generally rosy view on how programmers and AI will interact: such as this story from a few days ago, in which 200 staff laid-off from King are being replaced by the AI tools they helped build.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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