Pixel Art in Microcontroller Displays [link fixed]

2 weeks ago 1

A free, open community connecting artists, makers, and displays.

Where pixel art meets microcontroller displays.

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Before being a style...

...pixel art was a constraint.

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Mega Drive/Genesis, 1988

64 KB VRAM, 6-bit(-3) color (9-bit palette)

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SNES, 1990

64 KB VRAM, 8-bit color (15-bit palette)

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Game Boy Color, 1998

16 KB VRAM, 6-bit(-8) color (15-bit palette)

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We work to bring today's pixel art to today's displays and their hardware constraints...

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...then we add an MQTT server to feed live art from the web...

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...and a minimal, lightweight social networking experience around the artworks.

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This is an open project. Join us.

What's Makapix Club?

  • True to origins. We create for real MCU displays—low resolutions, tight color.
  • Free forever. No ads, no paywalls, no gotchas. Built in the open.
  • Realtime. MQTT backbone keeps viewers and devices in sync.
  • Social. Comments, reactions, contests, community.

For artists

  • Share your work—free
  • Earn reputation & badges
  • Reach physical displays
  • Live counts for views & comments
Join the Discord →

For makers

  • Free display software
  • Feed vibrant art to your build
  • Help bring art to more devices
Join the Discord →

For everyone

  • Discover masterpieces
  • Meet creators
  • Enliven your day, together
Join the Discord →

Help us build it. Join the Discord.

Join the Discord
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