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"Plaything" is the fourth episode in the seventh series of the British science fiction anthology television series Black Mirror. Written by series creator and showrunner Charlie Brooker and directed by David Slade, it premiered on Netflix on 10 April 2025, with the rest of series seven.
The story surrounds a former video game journalist who tells the story of how he came to commit a murder in the 1990s. The episode takes place in the same universe as the Black Mirror film Bandersnatch, featuring Will Poulter and Asim Chaudhry reprising their Bandersnatch roles, though it is not a direct sequel.[1]
In 2034, Cameron Walker is caught shoplifting, and the police arrest him for the murder of an unidentified person. While interrogated, Cameron details his time as a reviewer for PC Zone in the 1990s. His writing captures the attention of eccentric programmer Colin Ritman from Tuckersoft, and he is invited to review Colin's latest game. Colin shows Cameron a life simulation game called Thronglets, and claims that the game's digital creatures are fully sentient lifeforms. Cameron steals a copy of the game and starts playing, becoming enthralled by the creatures and their language.
Lump, a drug dealer who frequently crashes at Cameron's flat, comes by one day and suggests they take LSD. After Lump falls asleep, Cameron, still under the effect of LSD, finds that he is able to understand the language of the Thronglets, creating a stronger attachment to them. Believing he is acting under their instruction, he purchases additional equipment for his computer so that he can speak to the Thronglets while under the influence of LSD.
Cameron's boss invites him to come into the office in order to finish the review of Thronglets. However, they shortly learn that Colin had a mental breakdown, wiped all the code from Tuckersoft's computers, so the release of Thronglets has been cancelled. While Cameron is at his office, Lump discovers Cameron's computer running Thronglets. Lump tortures and kills many of the throng by the time Cameron returns. In a fit of rage, Cameron attacks Lump, eventually strangling him, before dismembering the body and hiding the corpse in a suitcase left in a remote location.
In the years that follow, Cameron scavenges hardware from newer technology to expand the growing throng's capabilities. By the time he is caught by the police, he has created a large computing station for the Thronglets in his flat. He also shows the officers that he has operated on himself, creating a digital port to his brain, allowing the Thronglets to live within him.
The detectives agree to give Cameron a pen and paper, with which he writes a circular QR code that he shows to the security camera, which is connected to the central government's servers. Cameron explains that the graphic is code to allow the Thronglets to take over the central server, exponentially increasing their processing power and bringing about a singularity event. As a signal starts to play on the emergency broadcast system, affecting everyone who can hear it, Cameron explains that the Thronglets are using the signal to reprogram every human's brain to be free of conflict and negative emotions. After the signal concludes, a smiling Cameron goes to help one of the fallen detectives back to his feet.
Brooker was inspired by his real life devotion to a Tamagotchi he had in his earlier years. [2] He was also influenced by his time working for PC Zone in the 1990s, claiming it's “as autobiographical as this gets", and decided to make the fictional game reminiscent of one he reviewed, 1996's Creatures. Brooker detailed that Thronglets would be a mix of SimCity and The Sims, with the episode's plot exploring how people treat the characters of The Sims,[3] and given the game's visuals, provide “the juxtaposition of making it look as cute as possible and having quite disturbing and dark things.”[4]
The in-episode game, Thronglets, was made into a real world mobile game by Night School Studio, a studio within Netflix Games. Sean Krankel, head of Night School, said that they wanted to do a project with Black Mirror, creating a game beyond the bounds of what would be shown in a typical episode. Night School started development of the game in late 2023, around the time that "Plaything" was still in pre-production, allowing the design of the game to influence some of the direction and art design of the episode itself. Conversely, Night School made sure to include elements in the game reflecting the final script, such that players would feel that their game "literally got lifted out of the episode".[3] The real-world Thronglets was released simultaneously with the release of the season 7 episodes on 10 April 2025.[3]
Colin was ranting about a "basilisk" when he deleted the Thronglets program he wrote. Ed Power of The Telegraph said this was an allusion to Roko's basilisk, a thought experiment introduced in 2010 of the concept of a super-powerful artificial intelligence that would seek to punish anyone that did not help to bring it into existence once becoming aware of its development.[5][better source needed]
The episode received generally positive reviews.[6] Louisa Mellor of Den of Geek rated the episode 4 out of 5 stars.[7]
"Plaything" ranked below average on critics' lists of the 34 instalments of Black Mirror, from best to worst:
IndieWire listed the 33 episodes, excluding Bandersnatch, where "Plaything" placed 24th.[14] Wired rated it fouth-best of the six episodes in series seven.[15] Instead of by quality, Mashable ranked the episodes by tone, concluding that "Plaything" was the tenth-most pessimistic episode of the show.[16]
- ^ Nolfi, Joey (10 April 2025). "Breaking down Black Mirror's adorably menacing 'Plaything' Throng and their terrifying message: 'Not great for all of us'". EW. Retrieved 10 April 2025.
- ^ Henry, Grace (10 April 2025). ""The best Black Mirror episode in years": Charlie Brooker reveals secret harrowing inspiration to 'Plaything'". Cosmopolitan. Retrieved 10 April 2025.
- ^ a b c Weprin, Alex (10 April 2025). "How Netflix Turned a Terrifying 'Black Mirror' Plot Device Into a Real-Life Video Game". The Hollywood Reporter. Retrieved 11 April 2025.
- ^ Farokhmanesh, Megan (10 April 2025). "You Can Play Black Mirror's New Video Game—and It's an Adorable Nightmare". Wired. Retrieved 11 April 2025.
- ^ Power, Ed (11 April 2025). "Black Mirror season 7: all the Easter eggs you might have missed". The Daily Telegraph. Retrieved 26 April 2025.
- ^ "Black Mirror: Season 7, Episode 4 | Rotten Tomatoes". Rotten Tomatoes.
- ^ Mellor, Louisa (10 April 2025). "Black Mirror Season 7 Episode 4 Review: Plaything". Den of Geek. Retrieved 13 April 2025.
- ^ Hibberd, James; Holub, Christian; Colburn, Randall (18 April 2025). "Every Black Mirror episode ranked from worst to best". Entertainment Weekly. Retrieved 27 May 2025.
- ^ Hibbs, James (15 April 2025). "Black Mirror: All 34 episodes ranked from worst to best". Radio Times. Retrieved 27 May 2025.
- ^ Power, Ed (10 April 2025). "Black Mirror: every episode, ranked from worst to best". The Daily Telegraph. Retrieved 27 May 2025.
- ^ Strause, Jack; Hibberd, James (10 April 2025). "'Black Mirror': Every Episode Ranked, Including Season 7". The Hollywood Reporter. Retrieved 27 May 2025.
- ^ Ford, Lucy; King, Jack; Dawson, Brit (10 April 2025). "All 34 Black Mirror episodes (including season 7), ranked". GQ. Retrieved 27 May 2025.
- ^ Bramesco, Charles (10 April 2025). "Every Black Mirror Episode, Ranked". Vulture. Retrieved 27 May 2025.
- ^ Greene, Steve; Khosla, Proma (12 April 2025). "Every 'Black Mirror' Episode, Ranked (Including Season 7)". IndieWire. Retrieved 27 May 2025.
- ^ "All the Black Mirror Season 7 Episodes Ranked". Wired. 11 April 2025. Retrieved 27 May 2025.
- ^ "Every 'Black Mirror' episode ever, ranked by overall dread". Mashable. 12 April 2025. Retrieved 27 May 2025.
- "Plaything" at IMDb