Valve is helping Arm get a foothold in PC gaming with its latest work

1 hour ago 2
Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
(Image credit: Future)

With the launch of the Steam Frame, Valve's new VR headset, SteamOS will be made available for Arm-based systems. This is required to support the new headset, which is using a Snapdragon processor to run games without requiring a tether to a gaming PC. However, it's also a sign that times are changing, as systems running on Arm are receiving much greater support from Valve.

Valve has been largely focused on x86 processors over the years. These chips from AMD and Intel are the dominant player in PC gaming, so it only makes sense as to why. But in recent months, Arm support is seeping into Steam in a variety of ways.

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ARM logo exhibited at ARM stand during the Mobile World Congress (MWC).

(Image credit: Photo by Joan Cros/NurPhoto via Getty Images)

Moreover, I'm told that Valve will be allowing APKs to be listed on Steam's storefront from this time, opening the doors to VR developers that have been focusing on game support for standalone headsets, such as the Quest 3.

"Absolutely, that'll be a new thing that Steam will do," says Lawrence Yang, a designer at Valve.

Though if a game isn't natively developed for Android/Arm, there's a chance it'll still run on the Steam Frame through a translation layer called FEX. In a similar way to what Proton does for Windows games, in order to run them on Linux, FEX takes x86 games and emulates them on Arm chips. There's a performance hit from this conversion, some games more so than others, and Valve tells me it will create something aking to a Frame Verified program similar to the Steam Deck's Deck Verified program to make game support as clear as possible for users.

Hands-on with Valve's new VR headset, the Steam Frame, during an interview at Valve HQ in Bellevue, Washington.
(Image credit: Future)

Another way that Arm support is expanding on Steam is through the Steam client itself. Valve released a native Steam client application for Apple systems using Apple Silicon (Arm chips designed by Apple) back in June. Until this point, Macs had required effectively emulating Steam's x86 code to run on Arm, which has some extra overhead affecting performance.

Other Arm-based systems, such as laptops running Qualcomm's Snapdragon X Elite chips, are still reliant on emulation, which offers mixed results. Valve hasn't confirmed anything about a native Windows on Arm version of Steam, though I'd bet on this being next for release. I've reached out to Valve for an answer on this one.

"We really want to try to welcome all developers to Steam, and if they're most comfortable creating their software for a certain type of development, like Arm APKs, we want to make sure that's compatible. If they'd rather do x86 and PC, we'll bring that to our system," Selan says.

To sum up everything in this article: SteamOS on Arm, games developed for Arm are coming to Steam, Steam is already on Apple Silicon (Arm), FEX runs x86 games on Arm, and Steam does not yet run natively on Windows on Arm. Got it?

Jacob earned his first byline writing for his own tech blog, before graduating into breaking things professionally at PCGamesN. Now he's managing editor of the hardware team at PC Gamer, and you'll usually find him testing the latest components or building a gaming PC.

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