WorldGrow: Generating Infinite 3D World

1 day ago 2

Sikuang Li1*, Chen Yang2*, Jiemin Fang2✉, Taoran Yi3, Jia Lu3,
Jiazhong Cen1, Lingxi Xie2, Wei Shen1, Qi Tian2✉

1Shanghai Jiao Tong University  2Huawei  3Huazhong University of Science and Technology
*Equal contribution  Corresponding author


We propose WorldGrow — a generative method which creates infinite EXPLICIT 3D worlds, an alternative to the extensible, realistic, interactive world simulator.

Watch the video

WorldGrow is a hierarchical framework for infinite (open-ended) 3D world generation. Starting from a single seed block, the system grows large environments via block-wise synthesis and coarse-to-fine refinement, producing coherent global layouts and detailed local geometry/appearance. The generated scenes are walkable and suitable for navigation/planning evaluation.

If you use any part of this repository, please consider starring ⭐ the project and citing our paper.

  • 2025-10-27 — 🚧 Paper released and repository initialized. The code is being prepared for public release; pretrained weights and full training/inference pipelines are planned.

⚠️ The repo is under active development. Interfaces may change. Placeholders below will be updated as components are released.

Requirements (placeholder)

Installation (placeholder)

Visualization (placeholder)

  • Gallery: diverse generated scenes at multiple scales.
  • Large-scale example: a 19x39 indoor world (~1,800 m²) with reconstructed mesh and textured rendering.

Please visit the project page for more figures, videos, and metrics.

TBD (to be finalized before full code release).

@article{worldgrow2025, title = {WorldGrow: Generating Infinite 3D World}, author = {Li, Sikuang and Yang, Chen and Fang, Jiemin and Yi, Taoran and Lu, Jia and Cen, Jiazhong and Xie, Lingxi and Shen, Wei and Tian, Qi}, journal = {arXiv preprint arXiv:2510.21682}, year = {2025} }
Read Entire Article