Show HN: A Visual No-Code Game Engine – 50x Easier Than Unity

4 hours ago 1

I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others.

A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games.

I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this together ever since. We're officially launching in November, and we'll also be releasing it on Steam.

What makes this different:

The editor has an incredibly simple structure and UX. I'm also deeply passionate about AI, and I've designed this engine to integrate AI seamlessly. Post-launch, I plan to add prompt-based game generation (think Google AI Studio, Vercel v0, or Lovable, but for games) – allowing anyone to create structured game content just by describing it.

Our mission is "democratizing creativity." We want to empower everyone to express their ideas through games. Current focus: Visual novels, point-and-click adventures, and 2D animations. But we're also building in a physics engine for more dynamic gameplay possibilities – and it's actually pretty solid.

We're offering early bird pricing until November launch – if you're interested, grabbing it now would really help us build momentum.

We're a small team based in South Korea (yes, the land of K-pop, Squid Game, and KPop Demon Hunters... okay that last one isn't Korean, but you get the vibe ).

Would love to hear your thoughts and feedback!


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