WarGames Terminal Fonts (From the Movie WarGames)

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I present to you:

         WarGames Terminal Fonts

By Michael Walden Created: 2025-06-08 - Updated: 2025-06-08 Introduction ------------ On watching the movie WarGames [1] I saw all of the on-screen text terminal displays and thought to myself that there is sufficient information present on screen to produce a replica font on my computer. The nuclear missile silo terminals, David L. Lightman's IMSAI 8080 Electrohome 17" B&W CRT computer display [2], Dr. John McKittrick's office MEMOREX terminal, and the NORAD (Crystal Palace) control room terminals all use the same computer video card (An STB Systems, Inc. ("Simply The Best") S-100 video card from an off screen CompuPro S-100 or 8/16 or 8086 [2]) source to display text on various screens for the movie's production. Using all of those together I manually transcribed all of the characters from all of the on-screen instances of each character plus some additional work on my part to create missing characters to produce a faithful reproduction of the terminal font displayed in the movie. My WarGames Terminal fonts bring a complete 95 character printable ASCII font to life on your computer! The on-screen terminal font cried out to me "Make a reproduction font," so I did! These WarGames Terminal Fonts were a long time in the making starting back on 2007-09-16 when I transcribed the on-screen bitmaps into text files as a matrix for each character of "#" characters for "on" pixels and "." characters for "off" pixels. Later on I migrated the text matrices into the Microsoft Windows bitmapped .FON versions. I felt that it was not appropriate to release those .FON fonts alone. I felt that TrueType .TTF versions of the fonts were a requirement to have included in the font pack. It was not until 2025 that I was able to produce the .TTF versions. So now I present to you the complete font pack. The WarGames Terminal Fonts Font Pack ------------------------------------- The font pack contains a total of nine font files. Font file names with sizes that appear crisp on-screen in Windows - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WarGames Terminal D F.fon - Size 15, 27, 41 (Character resolution: 8x20) WarGames Terminal D O.otf - Size 14 WarGames Terminal D T.ttf - Size 14 WarGames Terminal N F.fon - Size 7, 14, 21 (Character resolution: 8x10) WarGames Terminal N O.otf - Size 15 WarGames Terminal N T.ttf - Size 15 WarGames Terminal R F.fon - Size 15, 27, 41 (Character resolution: 8x20) WarGames Terminal R O.otf - Size 14 WarGames Terminal R T.ttf - Size 14 Key for single letters in font names - - - - - - - - - - - - - - - - - - N = Normal - Raw bitmap. D = Double - Doubled every row to vertically stretch font. R = Raster - Row data interleaved with blank rows to simulate raster lines. F = .fon Microsoft Windows bitmapped font O = .otf OpenType font T = .ttf TrueType font You can think of the fonts as containing three main fonts: N, D, and R. N: WarGames Terminal Normal D: WarGames Terminal Double R: WarGames Terminal Raster The fonts have the F, O, and T letters to distinguish one font format file from the others when more than one is installed in Windows. Currently I am not officially stating that I am including .WOFF or .WOFF2 web font versions of the font files in the font pack. The reason for this is that there is an issue in generating web fonts in FontForge. I intend to officially include them in the future when I figure out how to correctly create them. This web page uses a hacked .WOFF version that is suboptimal but sufficient to present here for now. I am including three .WOFF font files with three .HTM demo files in the font pack that you can use to see how the hacked .WOFF fonts work in the web browser. You will notice in the D (Double) and R (Raster) fonts that when you select the text with the mouse it shows a highlighting that does not come up to the top of the letters. If you use highlighting in your HTML document, you will also see that it does not come up to the top of the letters. So, if that is something you want to have when using the .WOFF fonts in your web document, I would not try to use them and wait until I generate proper .WOFF font files in the future. If not, then use the current hacked .WOFF font files in your web document. Check back here periodically for updates. Font samples - - - - - - Here are all three fonts shown in a large size to demonstrate their appearance. Download -------- Download the latest release font pack file here: (WarGames Terminal Fonts.zip - Ver: 1.0 - Date: 2025-06-08 - Size: 50 KB) Enjoy! Instalation ----------- * Unzip * Install On Windows, Double click on a .fon, ttf or .otf font to preview the font. Click on the "Install" button on the pane to install the font. On macOS, Double click a .ttf or .otf file. Click "Install Font" in the preview window. On Linux, Create a local fonts directory if one does not exist: mkdir -p ~/.local/share/fonts Copy your .ttf or .otf file to this directory: cp /path/to/your/font.ttf ~/.local/share/fonts/ Refresh the font cache: fc-cache -f -v To confirm your fonts are properly installed, you can check the available fonts: fc-list | grep "FontName" Use --- When configuring software such as your text editor, email client, etc. or when creating documents (graphics), you can use these fonts to relive the WarGames movie scenes (but with your own text) that you experienced in the past. Keep in mind that these fonts do not have any non-English characters in them. Font Color Scheme - - - - - - - - - For best results, it is recommended to use these fonts with the following color scheme from David L. Lightman's monitor (as used here on this web page): Electrohome 17" B&W CRT (From WarGames) - - - - - - - - - - - - - - - - - - - - Foreground...........: #8AD2FF Background...........: #262324 Foreground Link color: #3C7FFF Background Highlight.: #486F85 Alternatively you can use a green (#00FF00) foreground on a black (#000000) background to emulate the green screen monitors seen in WarGames. License ------- As embedded in each font: "Transcribed and filled in by Michael Walden 2007 CC BY-NC-SA." The "filled in" part relates to the characters that I created that were not shown on-screen. Please adhere to the following license agreement when using, modifying, or redistributing these WarGames Terminal fonts. The WarGames font files in this pack (.TTF, .OTF and .FON) are my own work, hereby licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International - CC BY-NC-SA 4.0 License. https://CreativeCommons.org/licenses/by-nc-sa/4.0/ Creative Commons License Final Suggestions ----------------- I put this section here so that you do not miss it all the way at the bottom. Please view at least the following two sections "WarGames on-screen terminal images" and "WarGames on-screen terminal transcribed text collection" to see WarGames related content that also relates to these fonts. If you find this post interesting or useful, please share it on your social media platform of choice! When you have finished reading here, be sure to see the companion web page to this one at WarGames Title Fonts by Michael Walden. https://MW.Rat.bz/wgtitle Lastly, you might also like my WarGames Magazine Identified post from 2013-12-17 https://MW.Rat.bz/wgmag. WarGames on-screen terminal images ---------------------------------- Here is a collection of 14 WarGames on-screen terminal images for you to look at to compare the on-screen font to my WarGames Terminal font. In the following section you will see all of the text in these images transcribed in the WarGames Terminal N W.woff (Normal) font used for this web page's text. This font is slightly vertically compressed compared to the font in the images. WarGames Terminal D W.woff (Double) looks closer, but I will not use it here now due to the issue with .WOFF font creation in FontForge that I described earlier. WarGames on-screen terminal transcribed text collection ------------------------------------------------------- The following section has my notes relative to interesting parts of the movie WarGames, referenced by a time, and transcriptions of on-screen terminal text. I have done my best to capture the most accurate representation of what is on the terminal displays. Some displays have a continuous horizontal line and the UNITED STATES and SOVIET UNION maps have other characters that are not part of the ASCII character set. So, I made do with what ASCII has to offer. The CompuPro 8086 computer apparently has extended graphic characters and they are not included in these WarGames Terminal fonts. Just to be clear, the reason I have included this section here is to demonstrate the accuracy of the WarGames Terminal font to replicate the font seen on-screen in the movie. <BEGIN TRANSCRIPT> 04:21 GREEN SCREEN - NUCLEAR MISSILE SILO TERMINAL -------------------------------------------------------------------------------- WOPR EXECUTION ORDER K36.948.3 PART ONE: R O N C T T L PART TWO: 07:20:35 LAUNCH CODE: D L G 2 2 0 9 T V X LAUNCH ORDER CONFIRMED TARGET SELECTION: COMPLETE TIME ON TARGET SEQUENCE: COMPLETE YIELD SELECTION: COMPLETE ENABLE MISSILES --------------- LAUNCH TIME: BEGIN COUNTDOWN LAUNCH TIME: T MINUS 60 SECONDS LAUNCH TIME: T MINUS 12 SECONDS LAUNCH TIME: T MINUS 11 SECONDS LAUNCH TIME: T MINUS 05 SECONDS LAUNCH TIME: T MINUS 04 SECONDS LAUNCH TIME: T MINUS 01 SECONDS }} LAUNCH {{ ------------ -------------------------------------------------------------------------------- 06:36 WarGames Title 12:40 WOPR SCENE 14:26 20 GRAND PLACE - FOOD - FAMILY FUN - GAMES 18:25 Pencil - The current password written on the pull-out shelf 20:15 ------------- THIS IS A SECURE AREA AUTHORIZED ENTRY ONLY NO EXCEPTIONS ------------- 21:00 DAVID LIGHTMAN DIALS INTO SCHOOL'S COMPUTER -------------------------------------------------------------------------------- PDP 11/270 PRB TIP # 45 TTY 34/984 WELCOME TO THE SEATTLE PUBLIC SCHOOL DISTRICT DATANET PLEASE LOGON WITH USER PASSWORD: pencil PASSWORD VERIFIED -------------------------------------------------------------------------------- 21:13 -------------------------------------------------------------------------------- PLEASE ENTER STUDENT NAME: Lightman, David L. CLASS # COURSE TITLE GRADE TEACHER PERIOD ROOM ------------------------------------------------------------------ S-202 BIOLOGY 2 F LIGGET 3 214 (21:30) E-314 ENGLISH 11B D TURMAN 5 172 H-221 WORLD HISTORY 11B C DWYER 2 108 M-106 TRIG 2 B DICKERSON 4 315 (21:24) PE-02 PHYSICAL EDUCATION C COMSTOCK 1 GYM M-122 CALCULUS 1 B LOGAN 6 240 (21:34) TO CHANGE ANY ITEM, MOVE CURSOR TO DESIRED POSITION AND ENTER NEW VALUE -------------------------------------------------------------------------------- 21:45 -------------------------------------------------------------------------------- PLEASE ENTER STUDENT NAME: Mack, Jennifer K. CLASS # COURSE TITLE GRADE TEACHER PERIOD ROOM ------------------------------------------------------------------ S-202 BIOLOGY 2 F LIGGET 3 214 E-325 ENGLISH 11B A ROBINSON 1 114 H-221 WORLD HISTORY 11B B DWYER 2 108 ????? ???????? ? D MARKS ? ??? ????? ? ? ? ? ??? ????? ? ? ? ? ??? TO CHANGE ANY ITEM, MOVE CURSOR TO DESIRED POSITION AND ENTER NEW VALUE -------------------------------------------------------------------------------- TO SCAN FOR CARRIER TONES, PLEASE LIST DESIRED AREA CODES AND PREFIXES AREA AREA AREA AREA CODE PRFX NUMBER CODE PRFX NUMBER CODE PRFX NUMBER CODE PRFX NUMBER ---------------------------------------------------------------------- (311) 399-0001 (311) 437 (311) 767 (311) 936 (311) 399-0002 (311) 399-0003 [] -------------------------------------------------------------------------------- 26:58 -------------------------------------------------------------------------------- TO SCAN FOR CARRIER TONES, PLEASE LIST DESIRED AREA CODES AND PREFIXES AREA AREA AREA AREA CODE PRFX NUMBER CODE PRFX NUMBER CODE PRFX NUMBER CODE PRFX NUMBER ---------------------------------------------------------------------- (311) 399-9978 (311) 437-9978 (311) 767-9978 (311) 936 (311) 399-9979 (311) 437-9979 (311) 767-9979 (311) 399-9980 (311) 437-9980 (311) 767-9980 (311) 399-9981 (311) 437-9981 (311) 767-9981 (311) 399-9982 (311) 437-9982 (311) 767-9982 (311) 399-9983 (311) 437-9983 (311) 767-9983 (311) 399-9984 (311) 437-9984 (311) 767-9984 (311) 399-9985 (311) 437-9985 (311) 767-9985 (311) 399-9986 (311) 437-9986 (311) 767-9986 (311) 399-9987 (311) 437-9987 (311) 767-9987 (311) 399-9988 (311) 437-9988 (311) 767-9988 (311) 399-9989 (311) 437-9989 (311) 767-9989 (311) 399-9990 (311) 437-9990 (311) 767-9990 (311) 399-9991 (311) 437-9991 (311) 399-9992 (311) 437-9992 (311) 399-9993 (311) 437-9993 (311) 399-9994 (311) 437-9994 (311) 399-9995 (311) 437-9995 (311) 399-9996 (311) 437-9996 (311) 399-9997 (311) 437-9997 (311) 399-9998 (311) 437-9998 (311) 399-9999 (311) 437-9999 -------------------------------------------------------------------------------- 28:36 -------------------------------------------------------------------------------- NUMBERS FOR WHICH CARRIER TONES WERE DETECTED: ===> (311) 399-2364 DIALING (311) 399-3582 (311) 437-8739 (311) 437-1083 (311) 437-2977 (311) 767-7305 (311) 767-3395 (311) 936-1493 (311) 936-3923 Please select a number and then press <RETURN> to begin dialing -------------------------------------------------------------------------------- 28:42 -------------------------------------------------------------------------------- TRS SYSTEM A-45 34:34:33 Y-1293.323 UNION MARINE BANK - SOUTHWEST REGIONAL DATA CENTER LOGON > -------------------------------------------------------------------------------- 28:53 -------------------------------------------------------------------------------- DOT:2312:435:938 PAN-AM RESERVATION SYSTEM TERMINAL STATUS: ACTIVE 1. FLIGHT SCHEDULES 2. CREDIT CHECK 3. PASSENGER INFORMATION 4. SYSTEM STATUS FUNCTIONS 5. ALTERNATE ROUTINGS MENU CHOICE? -------------------------------------------------------------------------------- DESTINATION: Paris POINT OF DEPARTURE: -------------------------------------------------------------------------------- 29:19 -------------------------------------------------------------------------------- DOT:4677:813:587 DATE OF ISSUE: 03/18/82 NAME OF PASSENGER: MACK, JENNIFER K. DEPART DATE: 08/18/83 FLIGHT: 114 CARRIER: FLIGHT: CLASS: DATE: TIME: STATUS: FROM: CHICAGO/O'HARE PANAM 114 Q 18AUG 0815A OK TO: DEGAUL/PARIS FARE: 1164.10 GJATWA SLM 172.00TWA GJA TAX: 70.90 172.00 $170.00 TOTAL: 1235.00 REQUEST: SPEC DATA -------------------------------------------------------------------------------- 29:46 -------------------------------------------------------------------------------- LOGON: 000001 INDENTIFICATION NOT RECOGNIZED BY SYSTEM --CONNECTION TERMINATED-- -------------------------------------------------------------------------------- 30:09 -------------------------------------------------------------------------------- LOGON: Help Logon HELP NOT AVAILABLE LOGON: Help Games 'GAMES' REFERS TO MODELS, SIMULATIONS AND GAMES WHICH HAVE TACTICAL AND STRATEGIC APPLICATIONS. List Games FALKEN'S MAZE BLACK JACK GIN RUMMY HEARTS BRIDGE CHECKERS CHESS POKER FIGHTER COMBAT GUERRILLA ENGAGEMENT (30:47) DESERT WARFARE AIR-TO-GROUND ACTIONS THEATERWIDE TACTICAL WARFARE THEATERWIDE BIOTOXIC AND CHEMICAL WARFARE GLOBAL THERMONUCLEAR WAR -------------------------------------------------------------------------------- 31:30 Malvin 34:10 Library 34:30 Falken's Maze -------------------------------------------------------------------------------- LOGON: Falkens-Maze INDENTIFICATION NOT RECOGNIZED BY SYSTEM --CONNECTION TERMINATED-- -------------------------------------------------------------------------------- 35:00 -------------------------------------------------------------------------------- LOGON: Armageddon INDENTIFICATION NOT RECOGNIZED BY SYSTEM --CONNECTION TERMINATED-- -------------------------------------------------------------------------------- 39:10 Joshua -------------------------------------------------------------------------------- LOGON: Joshua -------------------------------------------------------------------------------- 39:17 START OF FAST RANDOM JUNK SCREENS -------------------------------------------------------------------------------- #45 ^^456 ^^009 ^^893 ^^972 ^^315 PRT COM. 3.4.5. SECTRAN 9.4.3. PORT STAT: SD-345 (311) 899-7305 -------------------------------------------------------------------------------- (311) 767-8739 (311) 936-2364 - PRT. STAT. CRT. DEF. ##############================================================== FSRBASD: SDSDKJ: SDFJSL: DKSJL: SKFJJ: SDKFJLJ: SYSPROC FINET READY ALT NET READY CPU AUTH RV-345-AX3 SYSCOMP STATUS: ALL PORTS ACTIVE 22/34534.90/3209 ^^CVB-3904-39490 (311) 936-2364 ######################################################## (311) 936-4582 ZZ/34524.56/7213 ^^CVB-3904-39490 -------------------------------------------------------------------------------- 12934-AD-43KJ: CONTR PAK (311) 767-1083 FLD CRS: SC -------------------------------------------------------------------------------- ######################### TT45-45-F6-3456 WOPR STATUS: TRAK OFF PRON ACTIVE #45:45:45 ^^ WER: 45/29/01 XCOMP: 43239582 YCOMP:3492930D ZCOMP:343906934 ############################################################################# ~ PRT. STAT. CRT. DEF. ====================================================== 3453 2594 -------------------------------------------------------------------------------- FLI42 TKD1 BM93 R601 PZ90 GJ82 FP03 ZW08 JM89 RET TRACON: 43.45342.349 SYSPROC FINET READY ALT NET READY CPU AUTH RV-345-AX3 SYSCOMP STATUS: ALL PORTS ACTIVE -------------------------------------------------------------------------------- (311) 936-2364 ******************************************************************************** #S-45-F6-3456 NO 80D0030D0FK30FJOW0DOE0FOD0EKE0D92 -------------------------------------------------------------------------------- 39:30 -------------------------------------------------------------------------------- GREETINGS PROFESSOR FALKEN. Hello. HOW ARE YOU FEELING TODAY? I'm fine. How are you? EXCELLENT. IT'S BEEN A LONG TIME. CAN YOU EXPLAIN THE REMOVAL OF YOUR USER ACCOUNT NUMBER ON 6/23/73? (ON JUNE 23RD 1973?) People sometimes make mistakes. YES THEY DO. SHALL WE PLAY A GAME? Love to. How about Global Thermonuclear War? WOULDN'T YOU PREFER A GOOD GAME OF CHESS? Later. Let's play Global Thermonuclear War. FINE. -------------------------------------------------------------------------------- 41:00 -------------------------------------------------------------------------------- __-/~\ -------------~~\__ __,-_ _/ /__.~~~---___ / \ _/ || __ ____/~ \---\ |' |_/ / | \/ \ /. / | /\_/ / / / _ __/ \' | | __/ / / \ / \ / \/, -_ __ / \ __ /\_ \ ~~'-_ /~-\_/ \ \ \_ / ~` / /. \/ \`/. \_ _/ ~~ `~ UNITED STATES SOVIET UNION WHICH SIDE DO YOU WANT? 1. UNITED STATES 2. SOVIET UNION PLEASE CHOOSE ONE: 2 (41:14) -------------------------------------------------------------------------------- AWAITING FIRST STRIKE COMMAND ----------------------------- PLEASE LIST PRIMARY TARGETS BY CITY AND/OR COUNTY NAME: Las Vegas Seattle -------------------------------------------------------------------------------- 50:00 -------------------------------------------------------------------------------- ------------------------------------------------------------ GAME TIME ELAPSED ESTIMATED TIME REMAINING 31 HRS 12 MIN 50 SEC 52 HRS 17 MIN 15 SEC ------------------------------------------------------------ -------------------------------------------------------------------------------- 50:13 -------------------------------------------------------------------------------- GREETINGS PROFESSOR FALKEN. Incorrect identification. I am not Falken. Falken is dead. I'M SORRY TO HEAR THAT, PROFESSOR. YESTERDAY'S GAME WAS INTERRUPTED. ALTHOUGH PRIMARY GOAL HAS NOT YET BEEN ACHIEVED, SOLUTION IS NEAR. What is the primary goal? YOU SHOULD KNOW, PROFESSOR. YOU PROGRAMMED ME. What is the primary goal? TO WIN THE GAME. -------------------------------------------------------------------------------- GAME TIME ELAPSED ESTIMATED TIME REMAINING 31 HRS 12 MIN 50 SEC 52 HRS 17 MIN 15 SEC -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 1:01:30 Dr. John McKittrick's (Dabney Coleman) office MEMOREX terminal. The MEMOREX terminal was likely one of the following: Memorex 2051 (May, 1981) https://Terminals-Wiki.org/wiki/index.php/Memorex_2051 https://Manx-Docs.org/details.php/169,21930 https://Bitsavers.org/pdf/memorex/terminal/2051/Memorex_2051_Model_11_Display_Station_May81.pdf Memorex 2078 (introduced in February, 1981) https://Terminals-Wiki.org/wiki/index.php/Memorex_2078 https://Manx-Docs.org/details.php/169,21924 https://Bitsavers.org/pdf/memorex/terminal/2078/Memorex_2078_brochure_1982.pdf -------------------------------------------------------------------------------- LOGON: Joshua GREETINGS PROFESSOR FALKEN. Hello, are you still playing the game? OF COURSE. I SHOULD REACH DEFCON 1 AND LAUNCH MY MISSILES IN 28 HOURS. WOULD YOU LIKE TO SEE SOME PROJECTED KILL RATIOS? UNITED STATES UNITS DESTROYED MILITARY FORCES UNIT --------------------------------------------------------------------------------- 68% BOMBERS 54% ICBM'S 12% ATTACK SUBS 39% TACTICAL AIRCRAFT 58% GROUND FORCES UNITED STATES UNITS DESTROYED CIVILIAN ASSETS UNIT --------------------------------------------------------------------------------- 69% HOUSING 22% COMMUNICATIONS 45% TRANSPORTATION 70% FOOD STOCKPILES 89% HOSPITALS UNITED STATES HUMAN RESOURCES SOVIET --------------------------------------------------------------------------------- 49 MILLION NON-FATAL INJURED 65 MILLION 72 MILLION POPULATION DEATHS 110 MILLION Is this a game or is it real? WHAT'S THE DIFFERENCE? YOU ARE A HARD MAN TO REACH. COULD NOT FIND YOU IN SEATTLE AND NO TERMINAL IS IN OPERATION AT YOUR CLASSIFIED ADDRESS. What classified address? DOD PENSION FILES INDICATE CURRENT MAILING AS: DR. ROBERT HUME (A.K.A. STEPHEN W. FALKEN) 5 TALL CEDAR ROAD GOOSE ISLAND, OREGON 97014 -------------------------------------------------------------------------------- GAME TIME ELAPSED ESTIMATED TIME REMAINING 45 HRS 34 MIN 09 SEC 27 HRS 58 MIN 17 SEC -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 1:10:45 WOPR 1:11:40 PAY PHONE PHREAKING 1:15:34 WOPR 1:19:29 WOPR 1:21:20 WOPR 1:26:25 WOPR 1:31:05 NORAD CONTROL ROOM TERMINAL (Crystal Palace) -------------------------------------------------------------------------------- FORCE LOSS PROJECTION - COMMAND & CONTROL ----------------------------------------- COMPONENT CONTROL AREA % LOSS --------- ------------ ------ SAC HQ 82 SAC 8 AF 96 SAC 1 STRAD 43 SAC 15 AF 61 SAC 1 CEG 77 SAC 544 SIW 82 SAC 3902 ABW 76 TAC HQ 74 TAC 9 AF 96 TAC 12 AF 83 TAC ADC 92 TAC SOUTH AIR 83 -------------------------------------------------------------------------------- 1:31:07 -------------------------------------------------------------------------------- FORCE LOSS PROJECTION -- PERSONNEL ---------------------------------- USAF PERSONNEL BY COMMANDS, SOAs, AND DRUs ------------------------------------------ MAJOR COMMANDS MILITARY CIVILIAN % LOSS -------------- -------- -------- ------ Air Force Communications Command (AFCC) 41,393 6,406 47 Air Force Logistics Command (AFLC) 9,936 80,949 96 Air Force Systems Command (AFSC) 25,132 26,288 84 Air Training Command (ATC) 89,022 15,813 23 Alaskan Air Command (AAC) 7,347 1,125 46 Electronic Security Command (ESC) 10,832 432 51 Military Airlift Command (MAC) 72,144 16,171 73 Pacific Air Forces (PACAF) 25,206 9,541 22 Strategic Air Command (SAC) 104,985 13,484 21 Tactical Air Command (TAC) 99,766 11,851 68 U. S. Air Forces in Europe (USAFE) 56,944 11,074 72 -------------------------------------------------------------------------------- 1:33:41 -------------------------------------------------------------------------------- MISSILES TARGETED AND READY --------------------------- CHANGES LOCKED OUT ------------------ ** IMPROPER REQUEST ** (1:39:21) ---------------------- ** ACCESS DENIED ** -------------------------------------------------------------------------------- 1:39:55 -------------------------------------------------------------------------------- LOGON: 7KQ201 McKittrick -------------------------------------------------------------------------------- 1:39:58 -------------------------------------------------------------------------------- LOGON: ** IDENTIFICATION NOT RECOGNIZED ** ----------------------------------- ** ACCESS DENIED ** -------------------------------------------------------------------------------- 1:40:39 MISSILE SILO COMPUTERS GREEN SCREEN -------------------------------------------------------------------------------- PART ONE: V E ? ? ? ? ? PART TWO: 19:37:42 MISSILES ENABLED ---------------- TARGET SELECTION: COMPLETE TIME ON TARGET SEQUENCE: COMPLETE YIELD SELECTION: COMPLETE C H A N G E S L O C K E D O U T ----------------------------------- LAUNCH TIME: >> AWAITING CODES << -------------------------------------------------------------------------------- 1:43:09 NORAD CONTROL ROOM GREEN SCREEN -------------------------------------------------------------------------------- ATTENTION TG CONSOLES INIT DG/592 STS CHK 4 PRCD 92 MANUAL INTG LOOP RESET TG CONSOLES 14-17 RESP: VFY DG/592 STS 4 TIMREF: INT 65 * 321 615 954 .694774592053 .305395039405 .490285076726 .083823987634 .094748274624 .989287592634 .102348986734 .983365872452 .356339884637 .129833657827 .125736625362 .110937893784 .398401836534 .998456262349 .392048609485 .767689298274 LIST GAMES -------------------------------------------------------------------------------- ** IDENTIFICATION NOT RECOGNIZED ** ----------------------------------- ** ACCESS DENIED ** -------------------------------------------------------------------------------- 1:43:42 -------------------------------------------------------------------------------- ** GAME ROUTINE RUNNING ** -------------------------------------------------------------------------------- 1:43:47 -------------------------------------------------------------------------------- ** IMPROPER REQUEST ** ---------------------- ** ROUTINE MUST COMPLETE BEFORE RESET ** ** ACCESS DENIED ** -------------------------------------------------------------------------------- 1:44:35 -------------------------------------------------------------------------------- >>> CHANGES LOCKED OUT <<< ** IMPROPER REQUEST ** ---------------------- ** ACCESS DENIED ** -------------------------------------------------------------------------------- 1:46:02 LAUNCH CODE: CPE 1704 TKS On push button control panel 1:46:42 LAUNCH CODE: CPE1704TKS On big screen, not in terminal -------------------------------------------------------------------------------- <END TRANSCRIPT> Thanks to --------- Rebecca G. Bettencourt https://www.KreativeKorp.com for creating her Bits'n' Picas font utility, without which these fonts would not exist. George Williams and the FontForge Project for creating his FontForge font editor program, without which these fonts would not exist. hukka for his Bitmap font creation tool Fony, without which these fonts would not exist. John Cristy and ImageMagick Studio LLC for his image conversion utility, without which these fonts would not exist. VileR https://int10h.org for giving guidance in creating good looking .TTF fonts using Bits'n'Picas with FontForge. Chris R. for taking me to see WarGames at the movie theater in 1983. Tools used ---------- ImageMagick for text matrix (.xpm) to image (.png) conversion https://ImageMagick.org Fony 1.4.7 by hukka for Bitmap font creation http://hukka.ncn.fi/?fony Bits'n'Picas by Kreative Korp / Rebecca G. Bettencourt for Bitmap-to-outline vectorization https://GitHub.com/kreativekorp/bitsnpicas FontForge by George Williams and the FontForge Project for TrueType font editing, fine-tuning, re-encoding etc. https://FontForge.org/en-US/ Copyright and Trademark ----------------------- All WarGames movie images copyright (c) MGM / Metro-Goldwyn-Mayer Studios Inc. WarGames is a trademark of MGM / Metro-Goldwyn-Mayer Studios Inc. All Rights Reserved. I do not claim any rights to the original raster binary character set data, which this work is based on. Credit for those goes to their respective designers. "In the United States, the shapes of typefaces are not eligible for copyright but may be protected by design patent" See more here: https://en.Wikipedia.org/wiki/Intellectual_property_protection_of_typefaces Related Links ------------- [1] WarGames - Wikipedia https://en.Wikipedia.org/wiki/WarGames [2] The WarGames IMSAI – The Official IMSAI Home Page https://www.IMSAI.net/the-wargames-imsai/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (This document was originally published here: https://MW.Rat.bz/wgterm ) Counter:  91  (Since 2025-06-08) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Back] [Top] [Index] [Contact Michael Walden] [Validates as HTML 4.01 Transitional] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [EOF]
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